acm - an acm publication

Commentaries

2004

  • Reflections on the Limits of Artificial Intelligence
    Nature is very simple and efficient in everything she makes, and is extremely obvious. We humans like to simulate in an extremely complicated manner what exists quite simply in nature, and what we succeed in simulating falls in the category of artificial intelligence. Artificial intelligence has limits of scope, but they fade away when compared with the performances of natural intelligence. In this study, we undertake to outline some limits of artificial intelligence compared to natural intelligence and some clear-cut differences that exist between the two.
  • Computing or Humanities?
    The application of computing to research problems in the humanities is not new...
  • Technology footnotes: international time line
    In the days of hot type, magazine content was set in film. This writer offered "intriguing" suggestions for making publications more appealing to international audiences.
  • Interfaces for staying in the flow
    Psychologists have studied "optimal human experience" for many years, often called "being in the flow". Through years of study, the basic characteristics of flow have been identified. This paper reviews the literature, and interprets the characteristics of flow within the context of interface design with the goal of understanding what kinds of interfaces are most conducive to supporting users being in the flow. Several examples to demonstrate the connection to flow are given.
  • Protecting intellectual property rights through information policy
    In today's electronic world, an organization's intellectual property is sometimes its biggest asset. Much time and money can be saved, and frustration and litigation avoided if company policy dictates ownership and use of intellectual property.
  • Technology benefiting humanity
    Memo to the new generation of tech philanthropists: Apply the same intellect and discipline to your philanthropy as you employ in business.
  • Calm technologies in a multimedia world
    In an ideal world, computers will blend into the landscape, will inform but not overburden you with information, and make you aware of them only when you need them.
  • Emotional design
    Beauty and brains, pleasure and usability go hand-in-hand in good design.
  • 2004, The turning point
    An overview of some of the issues that will change the way we use the Internet