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My Problem with Design

Ubiquity, Volume 2008 Issue September | BY Chauncey Bell 

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Full citation in the ACM Digital Library

I was reminded today of the things I find troubling about our modern notions of design and designing. Hundreds of years ago, if one wanted to become a designer, one would first have become a master craftsperson. We learned how to construct distinctive artifacts (and worlds of artifacts) and then we began to innovate in that tradition. To say one was a designer without that background would have been Harry Potteresque: ridiculous.


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COMMENTS

Perhaps the most sensitive (and moving) account of what deeply occurs around innovation, from deeply first and second person perspective that boring, misleading "third person" accounts completely miss. This piece informed me and inspired me to continue on, with greater clarity and accountability.

��� Steven Olson, PhD, Sun, 07 Jul 2013 13:59:25 UTC

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